// Copyright 2016 Qiang Xue. All rights reserved. // Use of this source code is governed by a MIT-style // license that can be found in the LICENSE file. package validation import ( "errors" "fmt" "unicode/utf8" ) // Length returns a validation rule that checks if a value's length is within the specified range. // If max is 0, it means there is no upper bound for the length. // This rule should only be used for validating strings, slices, maps, and arrays. // An empty value is considered valid. Use the Required rule to make sure a value is not empty. func Length(min, max int) *LengthRule { message := "the value must be empty" if min == 0 && max > 0 { message = fmt.Sprintf("the length must be no more than %v", max) } else if min > 0 && max == 0 { message = fmt.Sprintf("the length must be no less than %v", min) } else if min > 0 && max > 0 { if min == max { message = fmt.Sprintf("the length must be exactly %v", min) } else { message = fmt.Sprintf("the length must be between %v and %v", min, max) } } return &LengthRule{ min: min, max: max, message: message, } } // RuneLength returns a validation rule that checks if a string's rune length is within the specified range. // If max is 0, it means there is no upper bound for the length. // This rule should only be used for validating strings, slices, maps, and arrays. // An empty value is considered valid. Use the Required rule to make sure a value is not empty. // If the value being validated is not a string, the rule works the same as Length. func RuneLength(min, max int) *LengthRule { r := Length(min, max) r.rune = true return r } type LengthRule struct { min, max int message string rune bool } // Validate checks if the given value is valid or not. func (v *LengthRule) Validate(value interface{}) error { value, isNil := Indirect(value) if isNil || IsEmpty(value) { return nil } var ( l int err error ) if s, ok := value.(string); ok && v.rune { l = utf8.RuneCountInString(s) } else if l, err = LengthOfValue(value); err != nil { return err } if v.min > 0 && l < v.min || v.max > 0 && l > v.max { return errors.New(v.message) } return nil } // Error sets the error message for the rule. func (v *LengthRule) Error(message string) *LengthRule { v.message = message return v }