forked from ebhomengo/niki
103 lines
2.7 KiB
Go
103 lines
2.7 KiB
Go
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package gofakeit
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import (
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"fmt"
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"math/rand"
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"strings"
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)
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// Gamertag will generate a random video game username
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func Gamertag() string { return gamertag(globalFaker.Rand) }
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// Gamertag will generate a random video game username
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func (f *Faker) Gamertag() string { return gamertag(f.Rand) }
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func gamertag(r *rand.Rand) string {
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str := ""
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num := number(r, 1, 4)
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switch num {
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case 1:
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str = fmt.Sprintf("%s%ser", title(nounConcrete(r)), title(verbAction(r)))
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case 2:
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str = fmt.Sprintf("%s%s", title(adjectiveDescriptive(r)), title(animal(r)))
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case 3:
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str = fmt.Sprintf("%s%s", title(adjectiveDescriptive(r)), title(nounConcrete(r)))
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case 4:
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str = fmt.Sprintf("%s%s", title(fruit(r)), title(adjectiveDescriptive(r)))
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}
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// Randomly determine if we should add a number
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if r.Intn(3) == 1 {
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str += digitN(r, uint(number(r, 1, 3)))
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}
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// Remove any spaces
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str = strings.Replace(str, " ", "", -1)
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return str
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}
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// Dice will generate a random set of dice
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func Dice(numDice uint, sides []uint) []uint { return dice(globalFaker.Rand, numDice, sides) }
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// Dice will generate a random set of dice
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func (f *Faker) Dice(numDice uint, sides []uint) []uint { return dice(f.Rand, numDice, sides) }
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func dice(r *rand.Rand, numDice uint, sides []uint) []uint {
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dice := make([]uint, numDice)
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// If we dont have any sides well set the sides to 6
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if len(sides) == 0 {
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sides = []uint{6}
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}
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for i := range dice {
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// If sides[i] doesnt exist use the first side
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if len(sides)-1 < i {
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dice[i] = uint(number(r, 1, int(sides[0])))
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} else {
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dice[i] = uint(number(r, 1, int(sides[i])))
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}
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}
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return dice
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}
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func addGameLookup() {
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AddFuncLookup("gamertag", Info{
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Display: "Gamertag",
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Category: "game",
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Description: "User-selected online username or alias used for identification in games",
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Example: "footinterpret63",
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Output: "string",
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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return gamertag(r), nil
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},
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})
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AddFuncLookup("dice", Info{
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Display: "Dice",
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Category: "game",
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Description: "Small, cube-shaped objects used in games of chance for random outcomes",
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Example: "[5, 2, 3]",
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Output: "[]uint",
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Params: []Param{
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{Field: "numdice", Display: "Number of Dice", Type: "uint", Default: "1", Description: "Number of dice to roll"},
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{Field: "sides", Display: "Number of Sides", Type: "[]uint", Default: "[6]", Description: "Number of sides on each dice"},
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},
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Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
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numDice, err := info.GetUint(m, "numdice")
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if err != nil {
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return nil, err
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}
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sides, err := info.GetUintArray(m, "sides")
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if err != nil {
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return nil, err
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}
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return dice(r, numDice, sides), nil
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},
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})
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}
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